Thursday, May 14, 2009

Ryu Numbers

I figured I'd make a quick blog about Ryu's combos.  I want to know the most efficient way to use my meter, and in doing so, I wanted to number crunch a few combos.  The combos will be split into multiple groups as I go on...more or less this is for "data" purposes.  A side note is that the ultra damage is calculated at LEAST amount of damage (not infinite meter on training dummy) so therefore the numbers are rough to play devil's advocate.  The D stands for damage and S for stun.  Lastly there are VERY few combos here that deal with using EX meter mainly because as I've said before, this blog is about realizing the most ideal/hard hitting combos, WHILE saving meter.  Only if an ex combo is truly worth the damage I'll put it up.  

 - BnB Combo's:  c.lk, c.lp hp shoryuken = 178D, 260S.  c.lk c.lp, c.hp, hk hurricane:  214D, 400S. 

 - Punishment Combo's:  c.mk, hp shoryuken = 230D, 300S.  c.hp, hp shoryuken: 260D, 400S.  c.mp, c.hp, hp shoryuken:  298D, 460S.  c.hp, ex tatsu 300D, 450S.  

 - F+hp Combo's:  f+hp, hp shoryuken 280D, 300S.  f+hp, c.lp, c.hp, hk hurricane: 314D 450S.  f+hp, s.mk, hp shoryuken:  318D, 360S.  f+hp, c.hp, hp shoryuken:  348D, 460S.  f+hp, c.hp, ex tatsu = 380D, 500S.  f+hp, s.mk, ex tatsu:  350D, 400S

Overall notes:  As far as punishment combos go, c.mk, shoryu is most applicable due to range.  The c.hp, ex tatsu, I don't feel as if should be used ever since you could instead do the c.mp, c.hp shoryu combo instead for same damage over all.  The f+hp combos are very difficult to hit without focus 2's, and with focus 2's come damage/stun scaling.  The combos with a focus 2 primarily do the same amount of damage as well with a bit more stun.  When doing the focus lvl 2 into these, don't even do the ex moves since the damage is scaled so heavily.  On top of that the f+hp, c.hp link is really hard, so I don't even count it to be too valid of a combo.  All in all the best (most valid during a match) combos to use are in bold.

SADC Combos:   FA lvl 2, f+hp, s.mk, hadou, sadc, c.hp, hp shoryuken:  381D 540S.  FA lvl 2, c.hp, hadouken, sadc, c.hp, hk hurricane: 329D 600S.  J.hk, land, c.hp, hadouken, sadc, c.hp, hk hurricane:  398D 740S.  

Notes on SADC combos:  A lot of these combos are at times character specific.  The only real valid combo I could really suggest that hits every time on every character is the one in bold.  

 - Super Combo's:  c.mk, hp shoryuken, super:  470D (500D if c.hp is used instead).  f+hp, hp shoryuken, super:  520D.  Jab shoryu, land, super:  430D.  c.mk, hadouken, super:  380D (410D if c.hp is substituted.)

Notes on combos with super:  Don't ever focus attack into super.  The scaling takes away so much percentage that it's not worth using all 4 meters for it.  Definitely avoid using the c.mk, hadouken, super combo since it's the worst output.  You want to be hitting around that 45% sweet spot.  All in all, best combo is high lighted in bold. 

 - Ultra Combo's:  hp shoryuken 381D   (at times 291D when anti aired).  c.mk, hp shoryuken:  424D (454D if c.hp is used instead).  F+hp, hp shoryuken: 474D.  c.lk, c.lp, hp shoryuken:  345D.  j.hk, land, c.hp, shoryuken:  495D

Notes on ultra combo's:  As you can see, the damage to hitting this combo could mean hitting either 29% or even 49%.  Thats a 20% difference, so I think it's safe to say that your TRYING to hit about 40%.  By trying to hit 40% your not settling for hitting a weak ultra, and your making the most out of it.  I also would like to say that FA lvl 2 into ultra is completely fine in my opinion BUT you MUST use the combo: f+hp, hp shoryuken...into it so that you can break about 42% (breaking the 40% mark).  So don't be afraid to combo into the ultra with a FA lvl 2.  At the same time, if a 29% is gonna hurt an opponent that bad, by all means go for it.  Just remember that you could be doing 43% by doing a jab shoryu into super though!  All in all, the combos to go for are in bold once again.  

After breaking the numbers down, I'm realizing just how important hitting that ultra is.  At the same time, you have to wonder wether to save 2 meter, or use for ultra.  The deciding factor is exactly HOW you hit it, and if your not getting 40% out of the combo, your not using it as effectively as you should.  

 - Mickey D'

1 comment:

Unknown said...

How do I SADC after shoryuken or hadoken?
Should I release the buttons 1st before I dash or after I dash?